Texture Baking

Texture Baking

Texture Baking

Texture baking is a process used in 3D computer graphics to create a 2D texture map that captures the lighting and shading information of a 3D object. This technique involves transferring the high-resolution details of a 3D model onto a low-resolution version, resulting in a realistic and detailed texture that can be applied to the object in real-time rendering.

Texture baking is commonly used in video game development and animation to optimize performance and reduce the workload on the graphics processing unit (GPU). By pre-rendering the lighting and shading information onto a texture map, the need for complex calculations during runtime is eliminated, leading to smoother and more efficient rendering.

There are two main types of texture baking: ambient occlusion baking, which captures the shadows and ambient lighting of a scene, and lightmap baking, which stores the direct and indirect lighting information. These texture maps can then be applied to the 3D model, enhancing its visual quality and realism.

Overall, texture baking is a valuable tool in the world of 3D graphics, allowing artists and developers to achieve stunning visuals while maintaining optimal performance in their projects.

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