Screen Space Ambient Occlusion (SSAO)

Screen Space Ambient Occlusion (SSAO)

Screen Space Ambient Occlusion (SSAO)

Screen Space Ambient Occlusion (SSAO) is a rendering technique used in computer graphics to enhance the realism of a scene by simulating the soft shadows that occur in real-world environments. This technique is particularly effective in creating depth and adding a sense of realism to a 3D scene.

SSAO works by calculating the amount of ambient light that reaches each pixel on the screen, taking into account the occlusion caused by nearby objects. This creates the effect of shadows being cast in areas where light would naturally be blocked, such as corners, crevices, and other areas where objects come into close proximity.

By adding subtle shading and soft shadows to a scene, SSAO can greatly improve the overall visual quality of a rendered image, making it appear more realistic and immersive. This technique is commonly used in video games, architectural visualization, and other 3D rendering applications to enhance the visual appeal of the final output.

Overall, Screen Space Ambient Occlusion (SSAO) is a powerful tool in the world of computer graphics, allowing artists and developers to create more visually stunning and lifelike scenes with greater depth and realism.

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